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VR SWORD COMBAT

(Covered under NDA)

Description

A virtual reality (VR) sword combat game based on the best practices Schell Games learned from devel­oping the lightsaber battles for Star Wars: Jedi Chal­lenges. The game is intended to make the swordplay immersive and satisfy a player's fantasy of sword combat.

Contribution​

Technical and Level Designer

Level Design

Whitebox Levels Process

Prototyping a WhiteBox Level in Unity

Add it to Design Macro Document

Create layout based on Level requirements

Check for comfort in VR

Brainstorm on memorable moments for the level

Brainstorm multiple enemy encounters

Modifications based on feedback

Once approved, playtested by Art Director and Project Director

Modify based on feedback

Pitch it to Lead Designer

Add enemy encounters based on difficulty and replayability

Playtesting, iterating and modifying based on feedback

Art and Propping

Bug fixing and Polish

Team

Lead Level Designer

Level Designer

Environment Artist

As a Level Designer, I am responsible for creating layouts that feel comfortable in VR, encourage different uses of spaces for combat, replayability and allow for the player to apply different strategies for combat

Technical Design

As an experience designer, I am working on the First Time User Experience (FTUE) gameplay alongside the design director, artist and a programmer to implement and tune various events and scenarios

 

My Contribution TimeLine

20 weeks

Framework

Unity 2018.3.5

Platform

Oculus Touch

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