VR SWORD COMBAT
(Covered under NDA)
Description
A virtual reality (VR) sword combat game based on the best practices Schell Games learned from developing the lightsaber battles for Star Wars: Jedi Challenges. The game is intended to make the swordplay immersive and satisfy a player's fantasy of sword combat.
Contribution
Technical and Level Designer
Level Design
Whitebox Levels Process
Prototyping a WhiteBox Level in Unity
Add it to Design Macro Document
Create layout based on Level requirements
Check for comfort in VR
Brainstorm on memorable moments for the level
Brainstorm multiple enemy encounters
Modifications based on feedback
Once approved, playtested by Art Director and Project Director
Modify based on feedback
Pitch it to Lead Designer
Add enemy encounters based on difficulty and replayability
Playtesting, iterating and modifying based on feedback
Art and Propping
Bug fixing and Polish
Team
Lead Level Designer
Level Designer
Environment Artist
As a Level Designer, I am responsible for creating layouts that feel comfortable in VR, encourage different uses of spaces for combat, replayability and allow for the player to apply different strategies for combat
Technical Design
As an experience designer, I am working on the First Time User Experience (FTUE) gameplay alongside the design director, artist and a programmer to implement and tune various events and scenarios
My Contribution TimeLine
20 weeks
Framework
Unity 2018.3.5
Platform
Oculus Touch