Gesundheit!

Contribution
Game designer and Programmer
Development Timeline
Two days
Framework
Unity
Platform
Windows PC and XBox One
Description
You are no longer that powerless kid at the mercy of playground bullies. Today, you have GERMS. Sneeze on your enemies to take them out.
Design Iterations
For this game, I designed and scripted the gameplay systems, implemented art and sounds assets, programmed the player interactions, created iterations of the level design and created materials in unity and assigned textures to the playground equipment.
Some of the level design iterations :
Paper Prototypes
![]() | ![]() |
---|---|
![]() | ![]() |
Unity Scene Prototypes
After paper prototypes, I decided to test it in the scene and apply materials and textures in unity. The iteration was then exported as a package for the programmer to test the AI.
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() | ![]() |
![]() |
Putting it out there : Global Game Jam
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |
![]() | ![]() | ![]() |